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	<title>synthvibrations.com &#187; chiptune</title>
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	<description>synthetic vibes!</description>
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		<title>Chiptune for dummies (part 2) Nanoloop</title>
		<link>http://synthvibrations.com/chiptune-for-dummies-part-2-nanoloop/</link>
		<comments>http://synthvibrations.com/chiptune-for-dummies-part-2-nanoloop/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 12:05:31 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[synth tutorials]]></category>
		<category><![CDATA[8 bit]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=660</guid>
		<description><![CDATA[Nanoloop is a good alternative to LSDJ as a tool for making 8bit music on gameboys, even if it&#8217;s a sort of alter ego of Lsdj. The sw is intended as a synth/sequencer  with a really carachteristic layout. It uses&#8230;<p class="more-link-p"><a class="btn btn-primary" href="http://synthvibrations.com/chiptune-for-dummies-part-2-nanoloop/">Read more &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Nanoloop is a good alternative to LSDJ as a tool for making 8bit music on gameboys, even if it&#8217;s a sort of alter ego of Lsdj.<br />
The sw is intended as a synth/sequencer  with a really carachteristic layout.<br />
It uses a grid of 16 step (4 x 4) and in every step there are two marks, as it shows various pages (pitch, envelope, modulations..), the position of the marks shows the value in a graphical way, no numbers.<br />
The particular sequencer force the composition in a more electronic and particular way than LSDJ, that use a classic workflow, and the absence of sample player force the user to build rhythms using the synth parts as noise or wave.<br />
I omitted to say that the sound engine is alway the same (2 x pulse, wave , noise like on every gameboy).<br />
At first Nanoloop can seem a little tricky sw , but after a while I found it really &#8220;open on the sound creation&#8221; and useful to create loops but also experimental sounds.<br />
The one I described is Nanoloop vers 1.x , the one for the old gameboys, but exist a a vers 2.x too that runs on GB Advance and DS/DS lite, that has a more complex structure and more synthesis potential as FM.</p>
<p><img src="http://synthvibrations.com/wp-content/plugins/lightview-plus/img/novideo.png" width="300" height="168" alt="Video not available" /><br /></p>
<p>Nanoloop Vers 1</p>
<p><img src="http://synthvibrations.com/wp-content/plugins/lightview-plus/img/novideo.png" width="300" height="168" alt="Video not available" /><br /></p>
<p>Nanoloop Vers 2</p>
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		<item>
		<title>chiptune for dummies (part1)</title>
		<link>http://synthvibrations.com/chiptune-for-dummies-part1/</link>
		<comments>http://synthvibrations.com/chiptune-for-dummies-part1/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 16:08:33 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[synth tutorials]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[casio]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[famitracker]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[producing chiptune]]></category>

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		<description><![CDATA[8 bit/chiptune music is really fascinating but making it is not always simple or easy. There are many ways and many kind of &#8220;chipgear&#8221; , I&#8217;ll start making a list of the more common instruments used and then I &#8216;ll&#8230;<p class="more-link-p"><a class="btn btn-primary" href="http://synthvibrations.com/chiptune-for-dummies-part1/">Read more &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://synthvibrations.com/wp-content/plugins/lightview-plus/img/novideo.png" width="300" height="168" alt="Video not available" /><br /></p>
<p>8 bit/chiptune music is really fascinating but making it is not always simple or easy.<br />
There are many ways and many kind of &#8220;chipgear&#8221; , I&#8217;ll start making a list of the more common instruments used and then I &#8216;ll start to describe the process from the easier&#8230;</p>
<ul>
<li>Nintendo Gameboy + LSDJ &amp; Nanoloop</li>
<li>Casio/toy keyboards</li>
<li>Commodore 64 + various softwares on disk and cart</li>
<li>Commodore 64 as a standalone synth with Cynthcart</li>
<li>Gameboy emulators on PC + LSDJ</li>
<li>Nintendo DS + softwares</li>
<li>Famitracker (NES emulator for PC , midi controllable)</li>
</ul>
<p>The <strong>FAMITRACKER</strong> is obviously the easiest way to get into chiptune music making.<br />
It&#8217;s a Nintendo NES/FAMICOM emulator that runs on pc with a tracker style sequencer midi controllable.<br />
The NES has 5 track:</p>
<ul>
<li>2 x SQUARE</li>
<li>TRIANGLE</li>
<li>NOISE</li>
<li>SAMPLE</li>
</ul>
<p>every parameter is controllable from the sequencer step by step, the sample track can play one sample at step, but you can import wav and create a drumkit and use the sample track to play the rhythm with your own samples (bit &amp; frequency reduced with the right aliasing!)<br />
The funny thing is that you can play your melodiy with a moidi keyboard , so it&#8217;s easier to compose with it compared to gameboys applications.<br />
Famitracker is free and you can download it <a href="http://famitracker.shoodot.net/" target="_blank">here</a>.</p>
<p>The second alternative, always using sw on your computer, is a <strong>Gameboy emulator.</strong><br />
Just download a GB emulator and then buy the tracker sw <strong>LSDJ</strong> (little sound dj)<a href="http://www.littlesounddj.com/lsd/" target="_blank"> here</a> .<br />
LSDJ is a software that can be used on emulators or with the real thing!<br />
Using it with an emulator is convenient for track saving, loading and recording with a &#8220;dry&#8221; sound.</p>
<p><img src="http://synthvibrations.com/wp-content/plugins/lightview-plus/img/novideo.png" width="300" height="168" alt="Video not available" /><br /></p>
<p><strong>LSDJ</strong> , like famitracker, is a tracker based on the sound engine of the nintendo, in this case of gameboys, and it has four sources with four tracks:</p>
<ul>
<li>SQUARE x 2</li>
<li>NOISE</li>
<li>WAVE (sample/wave)</li>
</ul>
<p>This simple sound generator can create amazing sounds with the implementation of LSDJ, like wavetabling, wavesequencing together with classic squarewave sounds and 4bit samples&#8230;</p>
<p>These are the two first sw platforms to check if you want to create micromusic/chiptune in an easy way but with the 8bit style.</p>
<p>It&#8217;s all for now..to be continued!</p>
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		<title>Bent Casio SA2 and Boss DR112</title>
		<link>http://synthvibrations.com/bent-casio-sa2-and-boss-dr110/</link>
		<comments>http://synthvibrations.com/bent-casio-sa2-and-boss-dr110/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 09:32:55 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[drum machines]]></category>
		<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[retrò & vintage]]></category>
		<category><![CDATA[bent]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[casio]]></category>
		<category><![CDATA[casio bending]]></category>
		<category><![CDATA[casio sa2 disney]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[dr110]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[experimental music]]></category>
		<category><![CDATA[sa1]]></category>

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		<title>Daft Punk played with the CASIO SK5</title>
		<link>http://synthvibrations.com/daft-punk-played-with-the-casio-sk5/</link>
		<comments>http://synthvibrations.com/daft-punk-played-with-the-casio-sk5/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 09:56:21 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[retrò & vintage]]></category>
		<category><![CDATA[casio]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[sampler]]></category>
		<category><![CDATA[sk 5]]></category>
		<category><![CDATA[sk5]]></category>

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		<title>Yamaha VSS-30 (8bit sampler) review</title>
		<link>http://synthvibrations.com/yamaha-vss30-8bit-sampler-review/</link>
		<comments>http://synthvibrations.com/yamaha-vss30-8bit-sampler-review/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:26:48 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[retrò & vintage]]></category>
		<category><![CDATA[synthetizers]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[experimental music]]></category>
		<category><![CDATA[idm]]></category>
		<category><![CDATA[minimal]]></category>
		<category><![CDATA[vss30]]></category>
		<category><![CDATA[yamaha]]></category>

		<guid isPermaLink="false">http://synthvibrations.wordpress.com/?p=181</guid>
		<description><![CDATA[Cheap is not always bad, and toy keyboards are not always and only toys. This is the case of the Yamaha VSS30, a toy keyboard from the late 80&#8217;s, that&#8217;s today a widely used musical intrument for experimental musicians and&#8230;<p class="more-link-p"><a class="btn btn-primary" href="http://synthvibrations.com/yamaha-vss30-8bit-sampler-review/">Read more &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<div id="attachment_188" style="width: 310px" class="wp-caption aligncenter"><a href="http://synthvibrations.files.wordpress.com/2009/07/yamaha_vss30.jpg" class="lightview" data-lightview-group="group-181" data-lightview-options="skin: 'dark', controls: 'relative', padding: '10', shadow: { color: '#000000', opacity: 0.08, blur: 3 }" data-lightview-title="Yamaha_vss30"><img class="size-medium wp-image-188" title="Yamaha_vss30" src="http://synthvibrations.files.wordpress.com/2009/07/yamaha_vss30.jpg?w=300" alt="Yamaha VSS 30 - 8bit sampler" width="300" height="199" /></a><p class="wp-caption-text">Yamaha VSS 30 - 8bit sampler</p></div>
<p>Cheap is not always bad, and toy keyboards are not always and only toys.<br />
This is the case of the Yamaha VSS30, a toy keyboard from the late 80&#8217;s, that&#8217;s today a widely used musical intrument for experimental musicians and not a child/school keyboard.</p>
<p>The reasons why the vss3o is so appreciated for particular musical genres are its sound and the manipulating capabilities.<br />
The engine of the keyboard is an 8bit sampler with synthesis capabilities, that can sample and resample layering sounds.</p>
<p>All the edit is done with buttons on the front panel without any menu , and the variations are realtime effective.<br />
There is :</p>
<ul>
<li>ADSR Envelope fore the volume of the sound</li>
<li>Loop function</li>
<li>U-turn (plays the sample fwd and rew)</li>
<li>Reverse (to reverse the sample)</li>
<li>ECHO (is a&#8221;envelope effect&#8221;, like a long decay-release)</li>
<li>Fuzz</li>
<li>Frequency Modulation</li>
<li>Amplitude Modulation</li>
<li>Vibrato</li>
</ul>
<p>There are 12 preset sounds that can be manipulated with efx (adsr, echo, fuzz, fm, am , vibrato):</p>
<ul>
<li>Piano</li>
<li>Harpsicord</li>
<li>Banjo</li>
<li>Vibes</li>
<li>Marimba</li>
<li>sample</li>
<li>Crystal</li>
<li>Strings</li>
<li>Jazz organ</li>
<li>Brass</li>
<li>Clarinet</li>
<li>Galaxy</li>
</ul>
<p>The preset sounds are samples of DX7 presets , I presume, from the sound that is quite synthetic and not natural.<br />
But the more gorgeous power is in the capability of mangling the sample with the efx/synthesis.<br />
Every effect is editable with the data entry buttons.</p>
<p>So as the adsr can shape the loop and u-turn can create some really particular loop textures if used as pads, and the FM and AM can go from low tremolo/articulated low pitchmodulation , to fast tremolo and vibratos/FM sounds.<br />
The overwrite function layer the sample in memory with incoming audio material creating a new sample.</p>
<p>All in all this is a little but awesome LO-FI experimental machine, as it&#8217;s the only toy keyboard that can do all these things without modding (as the VSS200, a larger version of the VSS30).<br />
The sound is warm, &#8220;pixelated&#8221;, lo-fi, and every sample sounds really different from the source.<br />
It&#8217;s perfect for IDM, experimental music, but also for pop or mainstream as many professionals use it in their recordings like Sigur Ros, Portishead, Trent Reznor, Autechre, Bjork.</p>
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		<title>Elektron Monomachine Season&#039;s Greetings</title>
		<link>http://synthvibrations.com/monomachine-seasons-greetings/</link>
		<comments>http://synthvibrations.com/monomachine-seasons-greetings/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 15:20:35 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[drum machines]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[synthetizers]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[elektron]]></category>
		<category><![CDATA[experimental music]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[monomachine]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[techno]]></category>

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		<title>Nanoloop composition on Gameboy Advance</title>
		<link>http://synthvibrations.com/nanoloop-composition/</link>
		<comments>http://synthvibrations.com/nanoloop-composition/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 11:20:30 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[advance]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[electronic]]></category>
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		<category><![CDATA[experimental music]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendocore]]></category>

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		<description><![CDATA[An amazing song on the Nintendo Gameboy Advance.<p class="more-link-p"><a class="btn btn-primary" href="http://synthvibrations.com/nanoloop-composition/">Read more &#8594;</a></p>]]></description>
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<p>An amazing song on the Nintendo Gameboy Advance.</p>
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