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	<title>synthvibrations.com &#187; gameboy</title>
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	<link>http://synthvibrations.com</link>
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		<title>LSDJ song &#8220;Theory of a Black Hole&#8221;</title>
		<link>http://synthvibrations.com/lsdj-song-theory-of-a-black-hole/</link>
		<comments>http://synthvibrations.com/lsdj-song-theory-of-a-black-hole/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 12:09:10 +0000</pubDate>
		<dc:creator>synthvibrations</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[lsdj]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=662</guid>
		<description><![CDATA[A great classic 8 bit sounding song from Littlescale youtube channel, made with LSDJ and the old Grey Gameboy.]]></description>
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<p>A great classic 8 bit sounding song from Littlescale youtube channel, made with LSDJ and the old Grey Gameboy.</p>
<p><object width="425" height="350"><param name="movie" value="RotoNE_zMqo&amp;feature=related"></param><param name="wmode" value="transparent" ></param><embed src="http://www.youtube.com/v/RotoNE_zMqo&amp;feature=related" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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		</item>
		<item>
		<title>Chiptune for dummies (part 2) Nanoloop</title>
		<link>http://synthvibrations.com/chiptune-for-dummies-part-2-nanoloop/</link>
		<comments>http://synthvibrations.com/chiptune-for-dummies-part-2-nanoloop/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 12:05:31 +0000</pubDate>
		<dc:creator>synthvibrations</dc:creator>
				<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[synth tutorials]]></category>
		<category><![CDATA[8 bit]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=660</guid>
		<description><![CDATA[Nanoloop is a good alternative to LSDJ as a tool for making 8bit music on gameboys, even if it&#8217;s a sort of alter ego of Lsdj. The sw is intended as a synth/sequencer  with a really carachteristic layout. It uses a grid of 16 step (4 x 4) and in every step there are two [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsynthvibrations.com%2Fchiptune-for-dummies-part-2-nanoloop%2F"><br />
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<p>Nanoloop is a good alternative to LSDJ as a tool for making 8bit music on gameboys, even if it&#8217;s a sort of alter ego of Lsdj.<br />
The sw is intended as a synth/sequencer  with a really carachteristic layout.<br />
It uses a grid of 16 step (4 x 4) and in every step there are two marks, as it shows various pages (pitch, envelope, modulations..), the position of the marks shows the value in a graphical way, no numbers.<br />
The particular sequencer force the composition in a more electronic and particular way than LSDJ, that use a classic workflow, and the absence of sample player force the user to build rhythms using the synth parts as noise or wave.<br />
I omitted to say that the sound engine is alway the same (2 x pulse, wave , noise like on every gameboy).<br />
At first Nanoloop can seem a little tricky sw , but after a while I found it really &#8220;open on the sound creation&#8221; and useful to create loops but also experimental sounds.<br />
The one I described is Nanoloop vers 1.x , the one for the old gameboys, but exist a a vers 2.x too that runs on GB Advance and DS/DS lite, that has a more complex structure and more synthesis potential as FM.</p>
<p><object width="425" height="350"><param name="movie" value="zT9PIin9-k4"></param><param name="wmode" value="transparent" ></param><embed src="http://www.youtube.com/v/zT9PIin9-k4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Nanoloop Vers 1</p>
<p><object width="425" height="350"><param name="movie" value="5hmT2rpvXgc"></param><param name="wmode" value="transparent" ></param><embed src="http://www.youtube.com/v/5hmT2rpvXgc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Nanoloop Vers 2</p>
]]></content:encoded>
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		</item>
		<item>
		<title>chiptune for dummies (part1)</title>
		<link>http://synthvibrations.com/chiptune-for-dummies-part1/</link>
		<comments>http://synthvibrations.com/chiptune-for-dummies-part1/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 16:08:33 +0000</pubDate>
		<dc:creator>synthvibrations</dc:creator>
				<category><![CDATA[synth tutorials]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[casio]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[famitracker]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[producing chiptune]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=653</guid>
		<description><![CDATA[8 bit/chiptune music is really fascinating but making it is not always simple or easy. There are many ways and many kind of &#8220;chipgear&#8221; , I&#8217;ll start making a list of the more common instruments used and then I &#8216;ll start to describe the process from the easier&#8230; Nintendo Gameboy + LSDJ &#38; Nanoloop Casio/toy [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsynthvibrations.com%2Fchiptune-for-dummies-part1%2F"><br />
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<p>8 bit/chiptune music is really fascinating but making it is not always simple or easy.<br />
There are many ways and many kind of &#8220;chipgear&#8221; , I&#8217;ll start making a list of the more common instruments used and then I &#8216;ll start to describe the process from the easier&#8230;</p>
<ul>
<li>Nintendo Gameboy + LSDJ &amp; Nanoloop</li>
<li>Casio/toy keyboards</li>
<li>Commodore 64 + various softwares on disk and cart</li>
<li>Commodore 64 as a standalone synth with Cynthcart</li>
<li>Gameboy emulators on PC + LSDJ</li>
<li>Nintendo DS + softwares</li>
<li>Famitracker (NES emulator for PC , midi controllable)</li>
</ul>
<p>The <strong>FAMITRACKER</strong> is obviously the easiest way to get into chiptune music making.<br />
It&#8217;s a Nintendo NES/FAMICOM emulator that runs on pc with a tracker style sequencer midi controllable.<br />
The NES has 5 track:</p>
<ul>
<li>2 x SQUARE</li>
<li>TRIANGLE</li>
<li>NOISE</li>
<li>SAMPLE</li>
</ul>
<p>every parameter is controllable from the sequencer step by step, the sample track can play one sample at step, but you can import wav and create a drumkit and use the sample track to play the rhythm with your own samples (bit &amp; frequency reduced with the right aliasing!)<br />
The funny thing is that you can play your melodiy with a moidi keyboard , so it&#8217;s easier to compose with it compared to gameboys applications.<br />
Famitracker is free and you can download it <a href="http://famitracker.shoodot.net/" target="_blank">here</a>.</p>
<p>The second alternative, always using sw on your computer, is a <strong>Gameboy emulator.</strong><br />
Just download a GB emulator and then buy the tracker sw <strong>LSDJ</strong> (little sound dj)<a href="http://www.littlesounddj.com/lsd/" target="_blank"> here</a> .<br />
LSDJ is a software that can be used on emulators or with the real thing!<br />
Using it with an emulator is convenient for track saving, loading and recording with a &#8220;dry&#8221; sound.</p>
<p><object width="425" height="350"><param name="movie" value="U-Ha5I5x6_o"></param><param name="wmode" value="transparent" ></param><embed src="http://www.youtube.com/v/U-Ha5I5x6_o" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p><strong>LSDJ</strong> , like famitracker, is a tracker based on the sound engine of the nintendo, in this case of gameboys, and it has four sources with four tracks:</p>
<ul>
<li>SQUARE x 2</li>
<li>NOISE</li>
<li>WAVE (sample/wave)</li>
</ul>
<p>This simple sound generator can create amazing sounds with the implementation of LSDJ, like wavetabling, wavesequencing together with classic squarewave sounds and 4bit samples&#8230;</p>
<p>These are the two first sw platforms to check if you want to create micromusic/chiptune in an easy way but with the 8bit style.</p>
<p>It&#8217;s all for now..to be continued!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gameboy midi interface for LSDJ</title>
		<link>http://synthvibrations.com/gameboy-midi-interface-for-lsdj/</link>
		<comments>http://synthvibrations.com/gameboy-midi-interface-for-lsdj/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 14:36:11 +0000</pubDate>
		<dc:creator>synthvibrations</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[firestarter]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[lsdj]]></category>
		<category><![CDATA[midi interface]]></category>
		<category><![CDATA[midi sync]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=488</guid>
		<description><![CDATA[This is a really interesting interface to control your Nintendo Gameboy thru midi from your favourite midisequencer or keyboard. This interface can work even as a sync to midi. Visit the Firestarter site ! This is a guide to Do It Yourself!]]></description>
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<p>This is a really interesting interface to control your Nintendo Gameboy thru midi from your favourite midisequencer or keyboard.<br />
This interface can work even as a sync to midi.<br />
Visit the <a href="http://www.firestarter-music.de/lsdj/" target="_blank">Firestarter</a> site !</p>
<p><a href="http://www.lo-bat.be/wauter/pages/midicable_tutorial.htm" target="_blank">This is a guide to Do It Yourself</a>!</p>
<p><object width="425" height="350"><param name="movie" value="lsUubOCdTxA"></param><param name="wmode" value="transparent" ></param><embed src="http://www.youtube.com/v/lsUubOCdTxA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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		<title>Nanoloop composition on Gameboy Advance</title>
		<link>http://synthvibrations.com/nanoloop-composition/</link>
		<comments>http://synthvibrations.com/nanoloop-composition/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 11:20:30 +0000</pubDate>
		<dc:creator>synthvibrations</dc:creator>
				<category><![CDATA[game consolles and circuit bending]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[advance]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[electronic music]]></category>
		<category><![CDATA[experimental music]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nanoloop]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendocore]]></category>

		<guid isPermaLink="false">http://synthvibrations.wordpress.com/?p=103</guid>
		<description><![CDATA[An amazing song on the Nintendo Gameboy Advance.]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsynthvibrations.com%2Fnanoloop-composition%2F"><br />
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<p><object width="425" height="350"><param name="movie" value="5hmT2rpvXgc&amp;feature=channel_page"></param><param name="wmode" value="transparent" ></param><embed src="http://www.youtube.com/v/5hmT2rpvXgc&amp;feature=channel_page" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>An amazing song on the Nintendo Gameboy Advance.</p>
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