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	<title>synthvibrations.com &#187; kick drums</title>
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		<title>Getting powerful kicks out of the Monomachine</title>
		<link>http://synthvibrations.com/getting-powerful-kicks-out-of-the-monomachine/</link>
		<comments>http://synthvibrations.com/getting-powerful-kicks-out-of-the-monomachine/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 12:55:09 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[synth tutorials]]></category>
		<category><![CDATA[elektron]]></category>
		<category><![CDATA[kick drums]]></category>
		<category><![CDATA[monomachine]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=732</guid>
		<description><![CDATA[The Monomachine is an interesting instruments not only for &#8220;classic&#8221; synth sounds but can even work as a 6 elements drum synth sequencer. The Six machines are not a great restriction for rhythmic composing, as the beatbox on one track&#8230;<p class="more-link-p"><a class="btn btn-primary" href="http://synthvibrations.com/getting-powerful-kicks-out-of-the-monomachine/">Read more &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>The Monomachine is an interesting instruments not only for &#8220;classic&#8221; synth sounds but can even work as a 6 elements drum synth sequencer.<br />
The Six machines are not a great restriction for rhythmic composing, as the beatbox on one track only can keep the rhythm busy, while I can synthetize kicks snares, percussions and cymbals on the other channels/machines.</p>
<p>In this post I want to examine the monomachine as a &#8220;kick generator&#8221;.<br />
The best &#8220;Kick machines&#8221; are without any doubt the GND-sin and the EFM machines.<br />
The best way to start is to genearate the SINE wave, with the envelope with the decay  set to do a 808 type kick and hold and release at ZERO.<br />
The first thing to understand it&#8217;s that the punch in the sound is given by the typical pitch sweep.<br />
Faster is the sweep , harder is the punch.<br />
So to make the pitch sweep you can use the LFO , set to TRIG , with the EXP wave, getting the right amountand the right Speed.<br />
As you have created your kick sound , then applying the &#8220;dynamics&#8221; efx in neighbour mode (on the folloowing track ) and setting the compressor to work in a rude way  with a high ratio, medium attack and short release you get the final punch to the kick.</p>
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		<title>Making Kick drum using an LFO (in a modular synth)</title>
		<link>http://synthvibrations.com/making-kick-drum-using-an-lfo-in-a-modular-synth/</link>
		<comments>http://synthvibrations.com/making-kick-drum-using-an-lfo-in-a-modular-synth/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 15:09:58 +0000</pubDate>
		<dc:creator><![CDATA[synthvibrations]]></dc:creator>
				<category><![CDATA[modulars]]></category>
		<category><![CDATA[synth tutorials]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[kick drums]]></category>
		<category><![CDATA[lfo]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[modular tutorial]]></category>

		<guid isPermaLink="false">http://synthvibrations.com/?p=715</guid>
		<description><![CDATA[The kick is a relly important percussion sound in electronic compositions, let&#8217;s get a different way to make it. Usually to synthetize a good kick we use a sine wave layered with a square, and balance the two if we&#8230;<p class="more-link-p"><a class="btn btn-primary" href="http://synthvibrations.com/making-kick-drum-using-an-lfo-in-a-modular-synth/">Read more &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>The kick is a relly important percussion sound in electronic compositions, let&#8217;s get a different way to make it.</p>
<p>Usually to synthetize a good kick we use a sine wave layered with a square, and balance the two if we want a softer kick or if we want more attack.<br />
VCOs tends to be harmonically rich so it&#8217;s not simple to get a kick that sounds not clearly tuned.<br />
To get a more &#8220;percussive &amp; less harmonic&#8221; kick (but it is even useful to create percussions like toms or bongos) I use an LFO.<br />
LFO sounds more clinic, not many harmonic content on the wave generated.<br />
Using a simple SINE wave on the DOEPFER A-145 can lead to interesting kicks and percussion.<br />
The path is really simple A145-&gt;A132-3 (vca) and an env to control the vca.<br />
The A145 is interesting as a sound source because it can work very well into audio frequencies, the only downfal is the fact that it has no freq. modulation capabilities.</p>
<p>Using the LIVEWIRE VULCAN MODULATOR  we can go further into sound design as the vulcan has cv inputs for the frequency mod.<br />
Using the same signal configuration we can notice that the vulcan sounds more organic, the wave is not a perfect sine, it has some fluctuation too.<br />
The result is a percussion that is not rounded as the 145 but with more punch and more attack.</p>
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