Monthly Archives: January 2010

Making Kick drum using an LFO (in a modular synth)

The kick is a relly important percussion sound in electronic compositions, let’s get a different way to make it.

Usually to synthetize a good kick we use a sine wave layered with a square, and balance the two if we want a softer kick or if we want more attack.
VCOs tends to be harmonically rich so it’s not simple to get a kick that sounds not clearly tuned.
To get a more “percussive & less harmonic” kick (but it is even useful to create percussions like toms or bongos) I use an LFO.
LFO sounds more clinic, not many harmonic content on the wave generated.
Using a simple SINE wave on the DOEPFER A-145 can lead to interesting kicks and percussion.
The path is really simple A145->A132-3 (vca) and an env to control the vca.
The A145 is interesting as a sound source because it can work very well into audio frequencies, the only downfal is the fact that it has no freq. modulation capabilities.

Using the LIVEWIRE VULCAN MODULATOR  we can go further into sound design as the vulcan has cv inputs for the frequency mod.
Using the same signal configuration we can notice that the vulcan sounds more organic, the wave is not a perfect sine, it has some fluctuation too.
The result is a percussion that is not rounded as the 145 but with more punch and more attack.

Making fat drums using together hardware and software samplers

Actually most of the production process is done In The Box, only with softwares in the computer.
This is considered now a standard because of a total recall of the project settings, no loss of audio quality duing converions and more funtionality within the virtual intruments.
I totally agree with this modus operandi, and I too use a ITB approach for most of the production process, but I think that a little interaction between the “standards” and somenthing “personal” can make the difference.

A useful tip in my making music process is to treat the drum sounds Out Of The Box, usually using old hardware samplers.
In hip hop or r’n’b, even today, there’s a hard culture on old samplers, together with the vinyls and turntables they are seen as the “instruments” to have that phat beatz.
Paying attenction to the power and details of hip hop and black music, especially from the usa, the fact that the sound is incredibly present and detailed is true, even for the people who don’t like the genre.
The making of this sound is composed by three main points:

  • Choosing the right samples, not the ones that sound better standalone, but the ones that are thought to sound better in the contest we are planning to create.
  • Hardware sampler processing to give the sounds a certain “imprint” together with the ability to cut the samples in a personal way that makes the samples stand up in the composition.
  • Hardware processing with hi-end outboards to give more definition and to maximize the sounds and reshape the dynamics.

The aim of my post is not analizing the hip hop making of but take inspiration from that attitude.
Hi-end outboards are really expensive so I plan only to use old samplers to make an A->B test.

The first thing is to get the good material to sample.
Samples from a library are usually compressed and eqed so they are just perfect to try the sampling process in an easy way.
Using our own sampled or synthetized material can be often more difficult  because we have to “preprocess” the sound before sampling.
We can choose between two different tipe of processing:

  • Sampling a one shot sample into the sampler, tweak it and then sample again the sound played by the hw sampler into the computer.
    Making this process we obtain a “personal” drum sample with more punch ready to play with our favorite sw sampler.
  • Sampling a track of a drum element played by the sw sampler into the hw.
    Making this process we obtain a “coloured” new track to rerecord into our daw to mix or to use instead of the same track  “before sampling”.
    Usually sampling a loop not only change the dynamics of the audio material but create a particular “ambience” that’s the strong carachteristic of hw sampler.

At the end of the process we have two important conclusion to take care of:
if the sample is a short one shot the hw sampler give a more punchy and personal sound but that can fit really well in every softsampler because the short sample sounds “dry”, if the sampled part is longer, a kick loop  for example, the loop will sound more “processed” but also less or more (it depends on the sampler used) “ambiented”.
A famous hip hop statment about the Akai S900 is “everything sampled with the 900 sounds like old vinyls…”

Roland Alphajuno and Behringer BCR2000

Roland Alphajunos are overlooked today because of their lack of slider and knobs and their controller PG300 is hard to find and not cheap.
The Behringer BCR2000 is the easy way out, the perfect substitute to the PG300, take a look at this video…

Video not available

The Behringer is a midi controller that can send even sysex messages, the old Roland Alphas work  only with sysex messages so you have to map the BCR2000 with the learn function and a virtual pg300 programmer.

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